Similar to Unbreaking, Mending is an enchantment that seeks to repair the bow. Bows last longer with this enchantment, increasing usage.Depending on the level of the enchantment (1-3) the chance that the bow reduces durability is the level+1 times as long.With a maximum level of III, Unbreaking allows for the bow to have a chance of reduced durability to the bow when equipped. Can be obtained by chest loot, fishing, and trading for enchanted books.Bows enchanted with impressive and deadly enchantments can not be obtained by the person responsible for killing a player in PVP.The maximum level for Curse of Vanishing is I. This enchantment curses the weapon and causes it to disappear once a player dies. Curse of VanishingĬertainly a lesser-known enchantment, Curse of Vanishing (CoV) is an enchantment for the bow that is only supported in Java Edition (coming soon to Bedrock Edition 1.16.0). Today I’m going to countdown all seven bow enchantments from worst to best. One of the only range weapons in Minecraft, the bow can be especially lethal when enchanted. Whether you are fighting mobs or other players, having powerful weapons is key. The number of impact zones vary between weapons.In Minecraft combat is important. Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. Thus, some shorter weapons have better reach than longer weapons. How the weapon is hold, different attack animations affects weapon's reach. The "Combo" column reflects a weapon's attack type in game files and sometimes they don't match to its attack animation.Īs for the "Weapon Hitbox" column, weapon's length doesn't necessarily determine a weapon's reach. Some weapons also have special properties, for example, the Castillon Dagger's and the Stiletto Dagger's 3rd hit deals 50% and 40% more damage. Recover time would be different for each combo.įor example, full combo of Arming Sword is Weapon's data table shows attack speed of full combo. These times are calculated for 0% Action Speed, attack speed will change according to player's stats. Recover = Time it takes the animation to reset back to default positionĪnimations' collision turns on before Attack phase and can deal damage during that time, however this is unlikely for most attacks as the weapon is usually over head or on the side, making it hard to hit that early. happensĬombo = Time between current attack's end to next attack's start There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.įor example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.Īttack = Attack duration, this is where swing, thrust etc. In general, only the damage values on weapons and the armor rating on armors are variable.Īs such, 2 gear pieces of the same rarity can have different base stats. Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized. Unique rarity adds up to 5 new enchantments. Legendary rarity adds up to 4 new enchantments. Rare rarity adds up to 2 new enchantments.Įpic rarity adds up to 3 new enchantments. Uncommon rarity adds up to 1 new enchantment. Rarity Uncommon and above adds an extra random Enchantment. Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat. Weapons can improve and become stronger as their rarity level increases.
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